Gamification Learning Modules (G01)

ΑΛΚΙΒΙΑΔΗΣ ΤΣΙΜΠΙΡΗΣ

Description
  • Create a virtual training program based on a need and utilize digital and game-based learning.
  • In order to raise student awareness of the importance of hybrid learning, virtual cooperation, communication, and virtual working, it is necessary to train teachers in the use of new ICT tools in their lessons.
  • Active learning will be promoted, attention spans will be increased, and a negative attitude toward hybrid learning will be reduced through the use of video games.
  • To increase student engagement in hybrid learning by incorporating serious games into the curriculum.
  • Virtual serious gaming will be used to engage students in remote learning and prepare them for today’s rapidly changing world
  • To keep students engaged in hybrid learning and prevent them from dropping out.
  • In order to succeed in these objectives we will create;
  • R1- The courses for online classes
  • R2- Modules for e-learning and web-based platforms
CC - Attribution

Units

Gamification in the context of educational technologies refers to the application of game-design elements and principles in non-game contexts—specifically within educational settings. This method involves integrating mechanics, aesthetics, and dynamics typical of games into learning activities, aiming to motivate participation, engagement, and loyalty among learner

Objective

Provide educators with a foundational understanding of gamification principles and their application in educational contexts. Educators will learn about key gamification elements and explore the psychological impacts on student engagement and motivation.

Objective

Provide educators with concrete guidelines for integrating game-based learning effectively across various academic subjects, aligning game design with curriculum goals and learning outcomes.

Objective: The objective of this segment is to provide educators with insights into the motivational psychology behind gamification, highlighting how these principles can significantly enhance student engagement and learning effectiveness.

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