• Create a virtual training program based on a need and utilize digital and game-based learning.
  • In order to raise student awareness of the importance of hybrid learning, virtual cooperation, communication, and virtual working, it is necessary to train teachers in the use of new ICT tools in their lessons.
  • Active learning will be promoted, attention spans will be increased, and a negative attitude toward hybrid learning will be reduced through the use of video games.
  • To increase student engagement in hybrid learning by incorporating serious games into the curriculum.
  • Virtual serious gaming will be used to engage students in remote learning and prepare them for today’s rapidly changing world
  • To keep students engaged in hybrid learning and prevent them from dropping out.
  • In order to succeed in these objectives we will create;
  • R1- The courses for online classes
  • R2- Modules for e-learning and web-based platforms